The Wind Rises
Just saw this movie. A beautiful reflection of the fleeting moments in life and the passion to accomplish dreams.
Such a beautiful scene! One of the best Miyazaki films, so brilliant in character portrayal, symbolism, and Existentialism. IMHO, it should have won the Academy, although I feel the controversy over the hero being basically a weapons inventor affected the vote, in addition to the rumor that most academy members don’t even bother with animated films.
Within 15 minutes of the movie, I almost cried like three times….
Learning Unity’s Mecanim system is Haeeerd! Need beer…
A little tutorial about smart objects and clipping masks. I was too lazy to type up a lot so I just hand wrote some notes. I also added a couple of work flow images for fun. I don’t use the same painting process each time, but this one I found to be the quickest.
If you haven’t ever used clipping masks or smart objects, then your missing out on two a major areas of experimentation.
Basically smart objects are great for saving space in your file as well as applying smart filters and adjustment layers while still keeping your original art in tact. They’re also perfect for resizing because they preserve the original resolution and even if you scale up, they do a better job of interpolating your bitmap.
If you do a lot of UI or graphic design work, they are extremely helpful because you can reference one smart external smart object from several files. And if you update the master, it updates all instances of it. For example, if you have a button you’ve made for a website and you place the button in many different page layouts, you may want to make changes to it later but don’t want the hassle of updating each file. Just turn the button into a smart objects and go to file>place and import in your smart object button. Now you can just change one file instead of multiple.
To turn any layer into a smart object, just right click o the layer and in the middle of the menu is the command ‘convert to smart object’. You can also select multiple layers and the smart object will preserve their order and settings.
Clipping masks on the other hand, are layers that use the layer below them as a track matte. So you can force your painting to appear only in the areas where’s there content. I like to use clipping masks for adding gradients, coloring line art, and painting in large area affects. The clipping mask option is in the same interface/menu as the convert smart objects function and if created in almost the exact same way.
I guarantee that once you start incorporating these elements into your digital com-positing work, you’ll find it’s a hell of a lot easier and more fun getting just the right effect.
Charlie Sheen, Hillary Duff, Eva Longoria, Wayne Brady and Christopher Lloyd team up to bring you the world’s biggest megamart adventure. Dex, a superdog sle…
Okay! I don’t know how I missed this one, but I just watched the trailer for this pos that cost >$45 million to create. WTF!
As an animator that has worked on a few projects with a strictly corporate suit/ceo at the helm, making creative decisions and stifling the advise of his/her far more experienced art leads and directors, I can barely imagine how terrible and poisonous the environment must have been for the artists.
When the crew realizes too late that they are basically polishing a turd, the culture of the studio then becomes a mixture of frustration, antipathy, finger pointing, and mild neuroticism as workers vie for job security.
I have not been on a 9 year long project, but I was on a nearly 3 year old production team for a AAA game title. And at close to three years I was tearing my eyes out, working on personal projects while CEOs flip flopped over design decisions, and watching individual meltdowns once a morning. And the same project had such amazing pre-production art. It broke my heart to see it stripped down to a fraction of it’s unique brightness and energy. I can’t even fathom taking those bitter and cheated feelings and multiplying it by 3.
Shame on Larry Kassonoff if indeed the events accounted in this Cartoonbrew blurb are accurate: "FoodFight!" Cost $45 Million and was still Unwatchable
Some WIPs! For PS users, I highly recommend working with Smart objects and using adjustment layers to retouch. They spice up your color work with ease and they’re so much fun to play around with!
Teaching a raptor a lesson…